The Legend of Zelda: Ocarina of Time 3D is set to release for the Nintendo 3DS on June 19th in the States. Nintendo seems to be making this iteration more than just a simple console to handheld port through use of the 3DS' 3D capabilities, input system, hardware performance and cameras.
It's the same game we grew up loving, only different… if you'll believe that.
A new Japanese trailer released within the last day or so details some of the newest features and changes to Ocarina of Time 3D. Yes, it's in Japanese, but you don't need to be a student of the language in order to understand exactly what Nintendo's showing off. Here's the trailer.
To recap: you saw improved graphics, the touch screen item management, a brief glimpse at the Master Quest and the use of the camera to aim weapons. And the only feature we don't trust from within this set is the camera based aiming system.
Nintendo's obviously trying to replace the missing second stick on the 3DS with the camera-look method. That's all fine and dandy, but Ocarina of Time had no second analog stick. Aiming your weapons was done without the use of a second stick. Why change it? And why make users shift their viewing angles? All Nintendo's doing is inviting the opportunity to break the 3D illusion on the handheld.
But, hey, we're just assuming things here. We'll reserve our full judgment on the decision to include camera-based aiming once the game drops later this month.