One of the most sought after features that PlayStation 3 gamers continue to beg for is cross-game party chat over the PS Network. Firmware update after firmware update, Sony continues to disappoint us by not giving us the one feature that the PlayStation Network is in desperate need of. But that will not be an issue with Sony’s upcoming handheld, the PlayStation Vita.
The reasoning: the Vita packs more RAM than it’s bigger brother and can handle cross-game chat while simultaneously running software on the system. While speaking with Eurogamer, Sony Worldwide Studios president Shuhei Yoshida elaborated on why the party chat system is making its debut on the Vita and not the PS3.
"So the reason why we were able to include something like Party, which enables cross-game voice chat is because we designed Vita so it always has enough resources to handle something like that behind the game while it's running,” explained Yoshida.
To get into specifics, the PS Vita actually features double the amount of RAM when compared to the PS3. The Vita has 512 MB of RAM and 128 MB of video RAM, as opposed to the PS3’s 256 MB RAM and 256 MB V-RAM.
That extra RAM apparently makes all the difference in the world where cross-game chat is concerned. While it’s awesome to see the PS Vita packing some serious heat under the hood, this news also acts as a double-edged sword because it seems to insinuate that we’ll never see cross-game party chat on the PlayStation 3.
Yay for the Vita, boo for the PS3.